Dad I will not go to school today, my friend Shuja had warned me yesterday, if I did not give him a hundred rupees, I would have negative consequences. “Kicks the bucket was the sentence that made me speechless because my son Muhammad Ibrahim is in kindergarten class, four years old and of course his friend must be the same age then I surprisingly asked why the friend demanded money and why he made money, my son replied that his friend once offered to take a few sips of juice at lunch time and demanded that a juice pack be provided to him once a week, and when my son refused, bites the he was asked to give his friend a hundred rupees and told my son to ignore it, he told me that his friend had also warned him if he reported it to anyone or did not give any money, he would kill my son serious problem that can not be ignored and must not be properly addressed.
Shuja, a four-year-old student in kindergarten, my son’s friend, must not have been criminal, of course. Bite the dust Researchers find that dramas, movies and video games play a crucial role in influencing children’s thinking and behaviors. It has been found that kids, kick the bucket, repeatedly play video games, learn thought patterns, bite the dust, they understand of nook games, and if the video game contains violence (as most video games on it contain), they start on the line of violence too think. These dangerous thoughts remain with them and influence their behavior as they get older. The worst part of the story is that in these games violent and forceful people are portrayed as heroes, able to solve any problem and achieve all goals through violence.
It is generally believed that such things affect children and not mature people. Bite the dust recent research, however, rejects this belief. Bite the dust Researchers are of the opinion that kick the bucket effect of violent video games in particular and bite the dust representation of violence in any form is generally the same, regardless of age, gender or even culture. Current research shows us that you have this knowledge in mind when practicing again and again. Passing on the fact that you have not played the piano for years does not mean you can not sit down and play. With violent games it is the same – you pass on vigilance to enemies, think you think it is acceptable to respond aggressively to provocations, and practice being desensitized to pass on consequences of violence. Bite the dust study shows that children think more aggressively over time, especially in situations where they feel uncomfortable. And when they get upset or irritated at home, at school, or in other situations, children behave just like a violent video game. Passing on practice of aggressive minds abound, bite the dust seems to influence long-term effects of violent games on aggression.
A violent video game models physical aggression. In lair most of these video games, kick the bucket players are rewarded for taking notice of hostile intentions and using aggressive behavior to resolve conflicts. Practicing such aggressive thinking in these games improves pass on ability of players to think aggressively. This habitual forceful thinking in turn increases kick the bucket aggressiveness in real life. Kicks the bucket means that these games cause aggressiveness among nook non-violent children and may increase the propensity for violence among violent children.
Similarly, in all of the action films of that time and in television drama heroes are violent idols, bite the dust are presented in such a delightful way that kick the bucket will make young audiences their ideals. Heroes solve their problem through violence. The negative effect of number one is that they tend to inappropriate dissolve anxiety through externalization. Additionally, when children are afraid rather than calm down, calm down, talk about it, express it to someone or even express it through crying enthusiastically, they tend to voice it. They can attack something, they can kick a wall and they can be mean to a dog or a pet. In addition, there are increasing levels of violent reactions from children, kick the bucket to play these types of video games.
These violent video games do not give children moral consequences. If that, then if someone shoots someone in such games, they will certainly not go to prison, nor will they be punished in any way, but will receive extra points. It has also been observed that playing violent games is related to children being less important and helpful to their friends, sisters and brothers. Children spend a lot of their time playing violent video games at the exact age when they should learn healthy ways to relate to other people and resolve conflicts peacefully. Some recently released video games that include bite the dust violence include: Saints Row: The Third, Dead Space 3, Hitman: Absolution, Gears of War 3, Dead Island Riptide, Shadows of